Pingolf tournaments allows you to create scorecards for a number of "holes." Typically a "hole" is a single game played, and the scorecard records how many "strokes" each player used on each hole. The winner of the tournament is the player with the fewest amount of total strokes after all holes have been played.
Determining pingolf target scores
Deciding on target scores for pingolf tournaments can be difficult. Below, experienced tournament director Dave Stewart shares some of his tips.
A successful pingolf tournament is all about time spent at machines, not "what score is achievable." It takes just one long-playing machine to cause the entire tournament to backlog. The approach I recommend that works really well is the following:
Get three or more players who represent the skill of the competing players to play each game for exactly three minutes, uninterrupted, using as many balls as they need. Preferably the games are all set to five-ball play. Don't use two three-ball games on any machine that builds state as the game proceeds, because you lose all that state if you have to start a second three-ball game. That messes up target score calculations and will likely lead to a machine that creates a backlog.
At the three-minute mark, record their score and number of balls. If their game ended in under three minutes, then record their time used to play all balls. Take the average score recorded by those three players, round it to a score with lots of zeros, and make that the target. For example, 13,465,100 could be rounded to 13,000,000. With this cutoff, you can do about one tee-off every five minutes (or a pair every 10 minutes, or a three-player every 15 minutes, or four-player every 20 minutes).
If you want to do four-player every 15 minutes, then cut off about 20% of that score. For example, make it 10,000,000.
If you want to do two-player every 15 minutes, then add about 20% of that score. For example, make it 15,000,000.
You can then estimate the length of your tournament, based on how long it takes for everyone to tee-off, plus nine times the tee-off-time-delta for the last tee-off group to finish. You can accelerate a tournament by having one group tee-off per hole and rotating holes. If you have 27 players and nine holes, that means three players start per hole.
- Determines the number of holes played in the tournament.
- Determines whether to apply an automatic tiebreaker. If enabled, ties will be broken by most number of holes-in-one followed by number of holes-in-two.