Scoring
How a tournament is scored (and ultimately how tournament standings are determined) depends on the specific tournament format. This section covers how general features apply to match play-style tournaments.
Adjusting points / strikes
It's inevitable that a tournament organizer will enter the result of a game wrong. The best fix is often a quick points adjustment (strike adjustment in knockout tournaments). The point adjustment can be found by going to Players and then Adjust points (Adjust strikes for knockout tournaments).
There the tournament organizer can select a player along with either a positive or negative point adjustment. This adjustment will be applied to the players total points when calculating the overall tournament standings.
To fix an erroneous game result it's necessary to create point adjustments for all players in that game. A positive adjustment for the loser who was really a winner and vice versa.
Another common use for point/strike adjustments is to handle players who arrive after a tournament has begund. For example, if a player misses the first two rounds of a knockout tournament, the tournament organizer should apply a two-strike adjustment to the late arriving player in order to simulate losses in the two missed rounds.
Automatic tiebreakers
Some tournament formats allow for different styles of tiebreaking. Each style is covered under the specific tournament format.
Scoring in group match-play tournament
Group match play and group elimination bracket tournaments have several scoring options. They are summarized below.
Type | Four-player groups | Three-player groups |
---|---|---|
IFPA | 7/5/3/1 | 7/4/1 |
PAPA | 4/2/1/0 | 4/2/1 |
Pinburgh | 3/2/1/0 | 3/1.5/0 |
Bonus point | 5/3/2/1 | 5/3/1 |
Only winner | 1/0/0/0 | 1/0/0 |
Only 1st and 2nd | 1/1/0/0 | 1/0/0 |
Marburg points | 7/4/2/0 | 7/3/0 |
BAPA | 8/6/4/2 | 8/5/2 |
NEPL | 10/6/4/2 | 10/5/2 |
DC League | 4/3/2/1 | 4/2.5/1 |